项目作者: benraziel

项目描述 :
A Bounding Volume Hierarchy implementation using javascript
高级语言: JavaScript
项目地址: git://github.com/benraziel/bvh-tree.git
创建时间: 2014-12-13T17:47:45Z
项目社区:https://github.com/benraziel/bvh-tree

开源协议:Other

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bvh-tree

A Bounding Volume Hierarchy data structure written in javascript, for spatial indexing of large triangle meshes.
Enables fast intersection of rays with a triangle mesh.

Demo

ray-mesh intersection

Usage

Construct a BVH from a list of triangles

  1. var triangle0 = [
  2. {x: 0.0, y: 0.0, z: 0.0},
  3. {x: 1000.0, y: 0.0, z: 0.0},
  4. {x:1000.0, y:1000.0, z:0.0}
  5. ];
  6. var triangle1 = [
  7. {x: 0.0, y: 0.0, z: 0.0},
  8. {x: 2000.0, y: 0.0, z: 0.0},
  9. {x:2000.0, y:1000.0, z:0.0}
  10. ];
  11. // the maximum number of triangles that can fit in a node before splitting it.
  12. var maxTrianglesPerNode = 7;
  13. var bvh = new bvhtree.BVH([triangle0, triangle1], maxTrianglesPerNode);

Intersect a ray with the BVH

  1. // origin point of the ray
  2. var rayOrigin = {x: 1500.0, y: 3.0, z:1000};
  3. // direction of the ray. should be normalized to unit length
  4. var rayDirection = {x: 0, y:0, z:-1};
  5. // if 'true', only intersections with front-faces of the mesh will be performed
  6. var backfaceCulling = true;
  7. var intersectionResult = bvh.intersectRay(rayOrigin, rayDirection, backfaceCulling);

intersectsRay() returns an array of intersection result objects, one for each triangle that intersected the ray. Each object contains the following properties:

  • triangle the triangle which the ray intersected
  • triangleIndex the position of the interescting triangle in the input triangle array provided to the BVH constructor.
  • intersectionPoint the interesection point of the ray on the triangle.

License

Copyright (c) 2015 Ben Raziel. MIT License