A Unity 2D game project.
Title: Must Save Sam
Possible game Tags: #TowerDefense, #2D, #Strategy, #RPG, #Casual
Target Audience: Undefined
Target Platforms: Windows/Mac/Linux
Number of Players: 1
— GAMEWORLD - SETTING —
The game is inspired by the successful TV-series “Supernatural”.
The timeline of the story emerges when both brothers are very young. Dean is a little kid (7-8) and Sam is a newborn. Father is out hunting and left you (Dean) as the man of the house. He is late, but that is nothing new for you. Action begins when creatures of “Supernatural” ‘s culture start to break through into the house. They want Sam. His baby room is to the right side of the Level. The door they emerge from, to the left. You start with some defensive items that you can place on the floor (Plants vs Zombies alike) that will help you defeat them.
— THE PHILOSOPHY —
Must save Sam tries to blend classic RPG game elements with a tower defense game. The key to achieve such thing, is the player to be represented into the game by a sprite and not just clicking to perform actions. That way, the player not only has to defend his brother but also himself. The actions he can take are limited to the space around him, so, i.e. he can’t just click anywhere and place an item. The game takes advantage of various aspects of an RPG, like leveling, crafting etc.
— GAMEPLAY —
Gameplay will have two main stages.
— FEATURE SET —
— CREATURES —
Each creature moves forward on its lane towards baby Sam’s room (all creatures’ ultimate goal). Each class of creature has its own speed, health, level and “Fear emission”. Fear emission is calculated per second, when the player is inside the Fear emission FIELD of the creature. Each creature has its own radius of emission. Creatures also have a unique ability/skill. For example, Vampyrs can heal an adjusted fellow creature.
A variety of Creatures, each with its own weaknesses, strengths and skills, will be later described in detail.