项目作者: rickhull

项目描述 :
Game of Life: several competing populations
高级语言: Ruby
项目地址: git://github.com/rickhull/conway_deathmatch.git
创建时间: 2014-11-24T05:58:15Z
项目社区:https://github.com/rickhull/conway_deathmatch

开源协议:

下载


CI Status
Gem Version

Introduction

Conway’s Game of Life
is a small, simple set of rules for
cellular automata.
Operating like a simulation, there is a starting state where certain points on
a 2 dimensional board are populated, and the rules of the game determine the
next state, generating interesting, unpredictable, and ultimately lifelike
patterns over time.

Rules

Cells die or stay dead, unless:

  • Birth rule: 3 neighboring cells turn dead to alive
  • Survival rule: 2 or 3 neighboring cells prevent a live cell from dying

On “Deathmatch”

The traditional set of rules tracks a single population, even though it may
form several distinct islands and disjointed groups. For this project,
deathmatch refers to multiple populations with respective identities over
time (e.g. red vs blue).

Deathmatch Rules

Choose:

  • Defensive: Alive cells never switch sides
    • This is the rule followed by the Immigration variant of CGoL, I believe
  • Aggressive: Alive cells survive with majority
    • 3 neighbors: clear majority (e.g. 2 red, 1 blue)
    • 2 neighbors: coin flip (e.g. 1 red, 1 blue)
  • Friendly: Just count friendlies
    • Enemies don’t count, party on! (e.g. 3 red, 2 blue)

Usage

Requirements

  • Ruby 2.0 or newer (__dir__ is used in the gemspec and for shape loading)

Install

  1. gem install conway_deathmatch

Demo

  1. # defaults to 70x40 board and an acorn shape
  2. conway_deathmatch
  3. # deathmatch triggered by several populations
  4. conway_deathmatch --one "acorn 30 30" --two "diehard 20 10"

Available Shapes

A shape is simply a set of points. Classic shapes are defined in a yaml file:

  • acorn
  • beacon
  • beehive
  • blinker
  • block
  • block_engine_count (block engine, minimal point count)
  • block_engine_space (block engine, minimal footprint)
  • block_engine_stripe (block engine, 1 point tall)
  • boat
  • diehard
  • glider
  • loaf
  • lwss (lightweight spaceship)
  • rpent (R-pentomino)
  • swastika
  • toad

There is another yaml file with shapes discovered via proving_ground.

Implementation

Just one file, aside from shape loading: Have a look-see

Boundaries are toroidal, meaning that cells “wrap” at the edges, such that the left edge is adjacent to the right edge, and likewise with top and bottom. Thus, the grid has the topography of a torus (i.e. doughnut).

Inspiration

This project was inspired by http://gameoflifetotalwar.com/ (hereafter CGOLTW).
You should check it out. It updates the classic set of rules, which support
only a single population, for multiple populations which are able to compete
for space and population.

This project exists not to compete with CGOLTW but as a supplementary
project for exploration and learning. My initial motivation was to make a
proving ground“ for searching for simple shapes and patterns with high birth
rates for determining successful CGOLTW strategies.

Coming into this project, I had significant background knowledge concerning
Conway’s Game of Life, but I could not have recited the basic rules in any
form. After being inspired by competing in CGOLTW, I read their one background
page
and then the
wikipedia page. I
deliberately avoided any knowledge of any other implementations,
considering this project’s implementation as of December 5 (2014) to be the
naive, simple approach.