Simple game, made in Godot 2.1.3, to demonstrate the Speech to Text module
This is a simple game, Color Clutter, made in Godot 2.1.3, created as a
demo to show off the Speech to Text module.
You will need a microphone connected to your system. If more than one is connected,
Color Clutter will use the microphone configured as default.
When the game is started, the user must say “start” to begin. The screen will
change to a colored background, with a colored word appearing on screen. The
objective is to correctly say the color that corresponds to what the upper left
corner word says, which will change the current screen. Try to score as many right
answers as possible!
HUD elements include:
Time left (upper right corner): Time remaining until the game’s end.
Score (upper right corner, below time left): Number of correct answers.
Objective (upper left corner): What must be said by the user. It can be one of
the following:
Text: The word itself that appears on screen.
Fill: Color of the word that appears on screen.
Background: Background color.
The game is entirely controlled through English speech, with the answer to each
screen always being one of the following colors:
Two other voice commands exist:
The below assets were used in this game:
Speech to text
Fonts
Sounds
Icon