DirectX 11 Renderer written in C++11
A DirectX 11 rendering framework for stuyding and practicing various rendering techniques and real-time algorithms.
See Milestones for the planned upcoming changes and Releases page for the version histroy.
The latest changes can be found in the dev branch, or another branch named with the feature being implemented. These branches might be unstable before the release.
v0.7.0 DirectX12 & Multi-threading - TBA 2019
v0.6.0 - Point Light Shadows, Improved Texture Support, Mesh LODs, Anti-Aliasing, Improved Perf - June16-2019
v0.5.0 - CPU & GPU Optimizations, Compute Shaders - October22-2018
v0.4.0 - Data-Oriented Engine, Multi-threaded Tasking System, Model Importing, Loading Screen - July15-2018
Documentation, Resource Collection & Wiki Pages
v0.3.0 - Automated Build, Logging, Text Rendering, CPU & GPU Profiler - May7-2018
Logging: Console and/or Log Files
v0.2.0 - PBR, Deferred Rendering & Scene Manager - December1-2017
v0.1.0 - Shader Reflection, Phong Lighting, Shadow Mapping & Texturing - July15-2017
The projects are set to build with the following configurations:
Run PRE_BUILD.bat
once to initialize the submodules, and run BUILD.bat
or BUILD.py
to build VQEngine. ./Build/_artifacts
will contain the VQEngine executable built in release mode and the data and shaders needed to run the demo. You need Visual Studio 2017 installed for the build scripts to work.
Scripts | |
---|---|
PRE_BUILD.bat |
Initializes and updates submodules required to build the project. Run this script the first time you clone the repo. |
BUILD_CLEAN.bat |
Calls ‘Clean Solution’ on VQEngine.sln and deletes the contents of the Build folder.Run this script before building VQEngine. |
BUILD.bat |
Builds VQEngine. |
CONSOLIDATE_ARTIFACTS.bat |
Copies binaries and resources required to run VQEngine into Build/_artifacts folder.Run this script after running BUILD.bat . |
PRE_BUILD_CLEAN.bat |
Deletes contents of the submodule folders. |
CLEAN_SHADER_CACHE.bat |
Removes the ShaderCache/ folder from VQEngines temporary directory: %APPDATA%\VQEngine |
Scene Controls | |
---|---|
WASD | Camera Movement |
R | Reset Camera |
C | Cycle Through Scene Cameras |
\ | Reload Shaders (live shader editing) |
Shift+R | Reload Current Scene From File |
0-7 | Switch Scenes: 1: Objects Scene 2: SSAO Test 3: PBR Scene 4: Stress Test 5: Sponza Scene 6: Lights Scene 7: Mesh LOD Scene |
Engine Controls | |
---|---|
Page Up/Down | Change Environment Map |
Ctrl + Shift + F | Toggle Displaying CPU/GPU Performance Numbers & Frame Stats |
Backspace | Pause App |
ESC | Exit App |
Renderer Controls | |
---|---|
F1 | Toggle Controls |
F2 | Toggle Ambient Occlusion |
F3 | Toggle Bloom |
F4 | Toggle Display Render Targets |
F5 | Toggle Bounding Box Rendering |
F6 | Toggle Forward/Deferred Rendering |